Game Modes are different rulesets and premises for telling you'se all how to act.
Space Station 13 is more of a setting and a platform than a game in and of itself. Coolstation provides the world, but the players are responsible for giving it motion.
This is a list of the various game modes available on Coolstation's SS13.
Some of them aren't really worth playing so we just don't. EZ.
Traitor[edit | edit source]
The classic, an old standby, "the trairor".
In this game, one or more of the crew members is secretly a Syndicate
fosslord traitor. Those players are given a list of (fully optional) objectives to complete, a code to access some equipment, and carte-blanche to do absolutely anything to absolutely anyone in furtherance of their goals. The crew should probably get up and do something about that though.
Nuclear Emergency[edit | edit source]
AH FUCK IT'S THE FOSSLORDS RUN
The team is given nearly unlimited prep-time & a plethora of weaponry, making their inevitable failure that much more embarrassing. Will they go loud at 5 minutes? stealth their way into the crusher and lose the bomb? die in space before even boarding? I can't wait to find out- but if the worst case samaritan comes a long and arms that bomb, you've only got TEN FUCKING MINUTES to "defuse" it (hit it with some heavy objects).
Some others[edit | edit source]
I dont care about the other one's their for losers