(nothing) |
No edit summary |
||
Line 4: | Line 4: | ||
Any player may choose to spec into "CLOWN", however this role is best left to benthically experienced clergymen. |
Any player may choose to spec into "CLOWN", however this role is best left to benthically experienced clergymen. |
||
At the beginning of any "normal-mode" round, the saddest eligible player is selected from all players currently experiencing personal distress. That player will be dressed in fine silk of unknown visible colour, clad in non-non-slip work boots, and sent off to the facility for comedic incidence. Clowns are neither pitiable nor pitiful. Players encountering a natural clown cannot be held responsible for the results. |
At the beginning of any "[[Game modes|normal-mode]]" round, the saddest eligible player is selected from all players currently experiencing personal distress. That player will be dressed in fine silk of unknown visible colour, clad in non-non-slip work boots, and sent off to the facility for comedic incidence. Clowns are neither pitiable nor pitiful. Players encountering a natural clown cannot be held responsible for the results. |
||
Difficulty rating: <math>\spadesuit \spadesuit \spadesuit \spadesuit \spadesuit</math> |
Difficulty rating: <math>\spadesuit \spadesuit \spadesuit \spadesuit \spadesuit</math> |
||
Line 13: | Line 13: | ||
* Protect the station from [[Security|crime and punishment]] |
* Protect the station from [[Security|crime and punishment]] |
||
* Ensure the [[Engineering|engine]] is in one state or another by the end of the round |
* Ensure the [[Engineering|engine]] is in one state or another by the end of the round |
||
* Produce or consume various objects and substances |
* Produce or consume various objects and [[Chemistry|substances]] |
||
* Interact with dangers [[Space|present in the environment]] |
* Interact with dangers [[Space|present in the environment]] |
||
* Interact with dangers [[Staff Assistant|present in society]] |
* Interact with dangers [[Staff Assistant|present in society]] |
||
* Become either victim or perpetrator of an [[Traitor|incident]] |
* Become either victim or perpetrator of an [[Traitor|incident]] |
||
* Pass away in relative calm (short for calamity) |
* [[Murder|Pass away]] in relative calm (short for calamity) |
||
An experienced clown will complete exactly zero of these tasks on average, however, things happen. |
An experienced clown will complete exactly zero of these tasks on average, however, things happen. |
Latest revision as of 16:07, June 25, 2023
![clown taste pipis](http://static.miraheze.org/coolstationwiki/thumb/6/66/Pipistaste.jpg/300px-Pipistaste.jpg)
Clowns are a playable species on Coolstation: The Game.
Any player may choose to spec into "CLOWN", however this role is best left to benthically experienced clergymen.
At the beginning of any "normal-mode" round, the saddest eligible player is selected from all players currently experiencing personal distress. That player will be dressed in fine silk of unknown visible colour, clad in non-non-slip work boots, and sent off to the facility for comedic incidence. Clowns are neither pitiable nor pitiful. Players encountering a natural clown cannot be held responsible for the results.
Difficulty rating:
GAMEPLAY[edit | edit source]
As a "CLOWN" your responsibilities are multifold:
- Protect the station from crime and punishment
- Ensure the engine is in one state or another by the end of the round
- Produce or consume various objects and substances
- Interact with dangers present in the environment
- Interact with dangers present in society
- Become either victim or perpetrator of an incident
- Pass away in relative calm (short for calamity)
An experienced clown will complete exactly zero of these tasks on average, however, things happen.
Your primary responsibility is to yourself: as long as you're not having fun, chances are nobody else is either.
CLOWN MOODBOARD[edit | edit source]
![](http://static.miraheze.org/coolstationwiki/0/07/Discordbanner.jpg)