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ReginaldHJ (talk | contribs) rough start to what i'll use as a personal reference guide and keep building/categorizing so other people can find it useful |
ReginaldHJ (talk | contribs) m some more farts blepped up on this thing |
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|audible_message |
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|This is a text message that is 'heard' rather than seen (like, for example, a fart) |
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boutput (aliased as out, or bo): basic output to chatlog. |
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Hey what the fuck are all these things anyway |
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{| class="wikitable" |
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!Thing |
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!What is the thing |
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|ATOM |
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|/atom/ |
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|Areas, Turfs, Objects, Mobs: a combined concept. Ultimate parent of all things you see in game. |
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|Moveable Atom |
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|/atom/movable/ |
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|Parent of objects and mobs, something that can just kinda boogie around. Good for dealing with both types at once. |
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|Datum |
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|/datum/ |
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|NOT an atom, but rhymes with it. ATOMs are in world, Datums are not- they are for things like keeping track of information. Round scores, lists of items to fill a supply crate with, etc. |
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|Area |
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|/area/ |
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|Denotes a collective of tiles for organization, triggers, power handling, etc. Not seen by player (but can have overlays!) |
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|Turf |
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|/turf/ |
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|A wall or a floor or space or anything that makes up a solid environment. |
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|Object |
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|/obj/ |
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|An interactive thing in the world that is not a turf- doors, windows, machinery... |
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|Mob |
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|/mob/ |
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|A moveable object! That's what mob stands for. Clients (as in players) can be attached to them. |
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|Living Mob |
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|/mob/living/ |
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|All what things that are alive and in game. |
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|Dead Mob |
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|/mob/dead/ |
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|Basically new players (who haven't spawned) and dead players (observers) |
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|Mobcritters |
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|/mob/living/critter/ |
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|Weird beasts and other animals that move around and do actions and have limited AI- these are mobs. |
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|Critters |
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|/obj/critter/ |
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|Weird beasts and other animals that move around and do actions and have limited AI- these are *objects* |
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|Items |
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|/obj/item/ |
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|handheld objects- things you can pick up |
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|Machinery |
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|/obj/machinery/ |
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|stationary objects that do something using a process() proc called once about every second (or 10 ticks) |
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|Submachine |
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|/obj/submachine/ |
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|stationary objects that do something only when interacted with |
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