Chemicals: Difference between revisions

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|Potassium||0.4||{{No}}||Explodes when mixed with water (1x1, low severity). Does not scale with volume.||||40% chance of +1 GROWTH, +1 HEALTH||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive. Can also be extracted from [[Guide to Botany#Banana|bananas]].
|- id="Radium"
|Radium||0.4||{{Yes|Yes (0.5 per 1 unit splashed)}}||+3 seconds of "Irradiated"||Temporarily creates an eerie green glow when applied to floor tiles.||80% chance of +3 {{RAD}}, 16% of a random mutation||||Radiation is cumulative and depletes one per cycle. As it ramps up, it starts doing {{BURN}} + {{TOX}} in increasing amounts related to the radiation total, causes random mutations (often disabilities) and triggers a bunch of other nasty radiation sickness effects. A [[Syndicate_Items#Sleepy Pen|sleepy pen]] full of radium is pretty lethal over a few minutes.
|- id="Silicon"
|Silicon||0.4||{{No}}||||||||||Not something you extract from your silicon friends ([[Artificial Intelligence|AI]], [[Cyborg]], and [[Ghostdrone]]).
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|Water||0.4||{{No}}||Explodes when mixed with potassium (1x1, low severity). Does not scale with volume.<br><br>10% of healing 1 [[Doctoring#Kidney Damage|kidney damage]] (for both kidneys).||3+ UNITS: Temporarily creates a slippery surface when applied to floor tiles.<br><br>TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.||Helps plants grow more quickly.||||Freezes when cooled (0° C), boils away when heated (100 °C). Can also be extracted from [[Guide to Botany#Available Crops|melons]].
|}
 
 
===Basic compounds===
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!class="unsortable" | Notes
|- id="Ammonium Bicarbonate"
|Ammonium Bicarbonate<br>(Smelling Salts)||(1) [[#Ammonia|Ammonia]] + (1) Carbon + (1) Oxygen @ 374 K -> (3) Ammonium Bicarbonate||0.4||{{No}}||30% chance of -1 {{RAD}}, 5% of +1 {{TOX}}. +5 Stamina Regeneration boost.<br><br>If below -5 to -30 health: -1 {{TOX}}, -1 {{BRUTE}}, -1 {{BURN}}<br><br>Increases depletion rates for the following depressant/knockout drugs by 3:
*[[#Neurotoxin|Neurotoxin]]
*[[#Capulettium|Capulettium]]
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|Omnizine||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Lifeweed|white weed]] and [[Guide to Botany#Out of this World|glowing fruits]]. {{OR}} Eat some [[Foods and Drinks#Donk Pocket|warm donk pockets]] and/or [[Foods and Drinks#Oven-made Spaghetti Arrabiata|spaghetti arrabbiata]] and [[Medical Objects#Syringe|draw out your blood]].{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||0.2||{{No}}||-2 {{BRUTE}}, -2 {{BURN}}, -1 {{TOX}}, -1 {{OXY}}, -1 all [[Doctoring#Organ Damage & Ailments|organ damage]]. 50% chance of -1 LOSEBREATH. Regenerates 1 unit of blood if you're under 500 units, 10% of -1 BLEEDING.<br><br>OVERDOSE (30) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 {{TOX}}.||||||5%||Slightly addictive, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch.
|- id="Pentetic Acid"
|Pentetic Acid||(1) [[#Welding Fuel|Welding Fuel]] + (1) Chlorine + (1) [[#Ammonia|Ammonia]] + (1) [[#Formaldehyde|Formaldehyde]] + (1) Sodium + (1) [[#Cyanide|Cyanide]] -> (6) Pentetic Acid{{OR}}"Extract" from [[Guide to Botany#White Radweed|white radweed plants]].||0.4||{{No}}||-7 {{RAD}}, increases all depletion rates by 4.<br><br> -2 [[Doctoring#Kidney Damage|kidney]], [[Doctoring#Stomach Damage|stomach]], [[Doctoring#Intestines Damage|intestines]], and [[Doctoring#Liver Damage|liver damage]]. <br><br>75% chance of -4 {{TOX}}, 33% of +1 {{BRUTE}}, +1 {{BURN}}. ||||||||Apex anti-tox/anti-rad treatment.
|- id="Perfluorodecalin"
|Perfluorodecalin||(1) Hydrogen + (1) Fluorine + (1) [[#Salicylic Acid|Salicylic Acid]] @ 374 K -> (2) Perfluorodecalin||0.4||{{No}}||-25 {{OXY}}, -2 [[Doctoring#Lung Damage|lung]] & [[Doctoring#Spleen Damage|spleen damage]], 33% chance of -1 {{BRUTE}} and -1 {{BURN}}.<br><br>Increases LOSEBREATH to and caps it at 6. Prevents any suffocation damage from racking up despite that.||||||20%||Fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems. In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible.
|- id="Potassium Iodide"
|Potassium Iodide||(1) Potassium + (1) Iodine -> (2) Potassium Iodide {{OR}} Extract from [[Guide to Botany#Nureous|nureous]].||0.4||{{No}}||80% chance of -1 {{RAD}}<br><br>-1 {{TOX}}. 33% chance of -1 [[Doctoring#Kidney Damage|kidney]] and [[Doctoring#Liver Damage|liver damage]].||||||||Radiation is cumulative and causes {{TOX}} and {{BURN}}. Simple and weak, but can help counter radiation events and radium somewhat.
|- id="Proconvertin"
|Proconvertin||(1) [[#Blood|Blood]] + (1) [[#Stable Mutagen|Stable Mutagen]] + (1) [[#Mannitol|Mannitol]] + (1) [[#Salt|Salt]] -> (2) Proconvertin||0.3||{{No}}||90% chance of -1 BLEEDING. 2% chance to cause a blood clot. Increases blood pressure and can worsen existing blood clots.||||||||A coagulant.
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|Yobihodazine||{{N/a|align=left|N/A. [[Foods and Drinks#Spaced Rum|Spaced rum]].}}||0.4||{{No}}||Attempts to return body temp to normal in ten degree increments. Prevents {{OXY}} damage (but not LOSEBREATH). 20% chance of +1 BRAIN.||||||20%||Another legacy spacewalking chem.
|}
 
 
===Poisons and Toxic Shit===
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|Glitter||(1) [[#Itching Powder|Itching Powder]] + (1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Paper|Paper]] + (1) Silver -> (4) Glitter {{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.1||{{Yes}}||Glitter particle effect. 10% chance of +1 {{BRUTE}}, 5% of +2 {{BRUTE}}. 1% of decaying into 1 unit of histamine||5+ UNITS: Creates glitter when applied to floor tiles.||||Makes your mob glitter. Not completely harmless: it causes occasional {{BRUTE}} damage from scratching, similar to itching powder, so be careful.
|- id="Glowing Slurry"
|Glowing Slurry||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Omega Slurrypod|Omega slurrypods]].}}||0.4||{{No}}||+2 {{RAD}}. 15% chance of bad mutation, 3% of good mutation||TOUCH - 50% of bad mutation<br><br>INGEST - 100% of bad mutation||One random mutation, up to -2 GROWTH||Scrambles your genes to hell and back.
|- id="Histamine"
|Histamine||{{N/a|align=left|N/A. Bee/wasp stings, [[Guide to Botany#Omega Weed|Omega weed]], byproduct of certain reagents.}}||0.2||{{No}}||10% chance of blurred vision with message about how "your eyes itch", along with blinking or sneezing. 10% chance of +1 {{BRUTE}} and grumbling, with messages about how someone "scratches at an itch" and. 5% of up to +2 {{BRUTE}}, described as them "getting a rash".<br><br>IF [[Traits|HYPERALLERGIC TRAIT]]: Creates 2 + ((amount of histamine)/10) additional units of histamine, i.e. more histamine means even more units created. <br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Large doses have rapidly fatal effects simulating [[Doctoring#Anaphylaxis|anaphylaxis]] and ramp up {{BRUTE}}, {{TOX}} and {{OXY}} damage across the board||Causes jitteriness.<br><br>TOUCH - Transfer is capped at 10 units regardless of amount splashed.<br><br>NOT TOUCH - Drooling, message about a "burning sensation in your throat".||||Dose-dependent, ranges from annoying to incredibly lethal. Diphenhydamine and epinephrine will counteract it as targeted meds, but they are often not enough for [[Traits|hyperallergic trait]] people who've passed the overdose threshold.
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|Pancuronium||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]], [[Hacking#Vending Machines and Fabricators|hacked]] [[Medical Objects#Medical Dispenser|NanoMeds]], and derelict/emagged medibot injections.}}||0.2||{{No}}||-30 Maximum Stamina. Will permastun on 11th cycle.<br><br>If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH||||||A very nasty disabling poison for traitors to make use of, basically a much meaner curare that also comes with a severe stamina penalty. Also one of the reasons to run from derelict or emagged medibots, as they will inject you with it constantly if they catch you.
|- id="Polonium"
|Polonium||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.1||{{Yes}}||+8 {{RAD}}||80% chance of +5 {{RAD}}, 25% of a random mutation||||Lasts a long time and ramps your cumulative radiation (causes {{TOX}} and mutations) way the hell up, very deadly.
|- id="Rajaijah"
|Rajaijah<br>(Madness toxin)||[[#Rajaijah Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.1||{{No}}||+0.5 BRAIN, jitteriness, +100 Stamina Regeneration. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages.||||||You may have fought against [[Monkey#Monkey AI|monkeys]] or even Syndicate NPCs randomly summoned by [[Telescience]]. Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the huge stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.<br><br>'''Note:''' Slapping a [[Medical_Objects#Straight_Jacket|straight jacket]] on someone poisoned with rajaijah will neutralize them, letting you flush the poison safely.
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|Toxin||{{N/a|align=left|N/A. Bee/wasp stings, [[Foods and Drinks#Rancid Milk|rancid milk]]. {{OR}} Extracted from harvest from plants with [[Guide to Botany#Toxic|Toxic gene]].}}||0.4||{{No}}||+2 {{TOX}}||||+1 POISON||The old generic toxin, still kicking around in few places.
|- id="Unstable Mutagen"
|Unstable Mutagen||(1) Radium + (1) Plasma + (1) Chlorine -> (3) Unstable Mutagen {{OR}}(1) [[#Neurotoxin|Neurotoxin]] + (1) [[#Epinephrine|Epinephrine]] -> (2) Unstable Mutagen ||0.3||{{No}}||+2 {{RAD}}, 4% chance of a bad mutation||TOUCH - 33% chance of a bad mutation<br><br>INGEST - 100% of a bad mutation||40% chance of -1 GROWTH, 24% of a random mutation||Another solid, easy-level poison, though it's usually used as a precursor to other chems.
|- id="Uranium"
|Uranium||{{n/a|align=left|N/A. Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||0.4||{{No}}||+2 {{RAD}}||||+2 {{RAD}}, 24% chance of a random mutation||Some vending machine junk contains this.
|- id="Venom"
|Venom||{{N/a|align=left|N/A. Randomly find inside in [[Syndicate Items#Poison Bottle|Syndicate poison bottles]]. {{OR}} Get bitten by certain spiders. Extract your blood using a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|blood bag]].}}||0.2||{{No}}||+1 {{TOX}}, +1 {{BRUTE}}. 25% chance of decaying into 5 to 10 units of histamine.<br><br>20+ UNITS: +2 {{TOX}} and up to +2 {{BRUTE}} (total, not additionally) 8% chance to vomit. <br>40+ UNITS: 4% chance of gibbing the victim outright||||||Some of the unfriendly spider critters can inject you with this.
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|Werewolf serum||{{N/a|align=left|N/A. Randomly find in [[Wizard|Farty Snott's Beans]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}|| {{No}}||data-sort-value=0|Any|| Infects host with [[Virus#Lycanthropy|Lycanthropy]]. || Slooowly turns host in a [[Werewolf]] with the associated passives, but not the abilities or [[Antagonist]] status. Howl about it!
|}
 
 
===Acids===
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===SECRET CHEMS===
OK some of these arent secrets but they fit the bill.
A secret chemical is a chemical whose recipe is secret. Secret means a specific thing on Goonstation, and it's different from the kind of secrecy associated with something like "secret underground bunker" or "effects of substance on corpses is secret". The recipes of secret chems are kept hidden to allow for the joy of discovery, and if you wish to reveal the recipe to someone, you must observe some key principles:
#The person must explicitly consent to being told the recipe. As with everything in life, silence is not consent.
#The reveal must take place in private. This is more nuanced than you think.
#*Your options in-game are very limited, because no means of communications is truly private. PDA messages can be snooped on, paper messages can be read by others, phones, whispering, and face-to-face conversation can be eavesdropped, and [[Ghost]]s can accidentally see all of these. Radio is definitely not private, and neither are silicon machine talk or similar. Revealing it in-game might as well not be worth it.
#*Adminhelp, prayer, and mentorhelp are not considered appropriate channels for requesting secret chem recipes.
#*Obviously, public Goonstation Discord and forums are definitely not private.
#*On the other hand, Discord DMs, forum private messages, and the Goonstation Discord #imspoiler channel are all considered acceptable ways to reveal secret chems recipes.
 
To be clear, saying the names of secret chems or explaining their effects is not violating secret content policy; those are not what makes them secret.
 
Now with that out of the way: Welcome to the fun section! If you're a scientist who enjoys his job and does it often, then you've probably heard the names of these chemicals thrown around every so often. These are considered the final learning curve before being dubbed an A+ chemist, so if you want to become a true scientific force on the station, taking a stab at these mysteries is within your best interests. Don't be discouraged by their difficulty, you're not the only one! Be diligent, be patient, and use what you've learned from mixing the previous chems on this page.
 
So you can maybe find these by code diving if you wannt, but we`re not about to publish them,
Difficulty ratings assume a fair amount of knowledge, something along the lines of knowing what at least half of the chems on this page do. It is possible to make them as a novice, but most of these chems' recipes were not designed around surface-level knowledge.
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
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|- id="Chlorine Azide Hint"
|Chlorine Azide||6||How is chlorine azide basically made in real life? ||data-sort-value="1"|Elementary||Explodes ''the moment it's created'', stabilizing agent or not. It won't breach through the floor or blow down a wall, but it can certainly take out the chem dispenser.|| There's a reason the code for its recipe has the comment "death 2 chemists". You might stumble upon it accidentally when mixing lots of random basic chems together.
|- id="Crabby Party Secret Formula Hint"
|Crabby Party Secret Formula||4||100% Sea Weed||data-sort-value="1"|Easiest||Creates a Party Crab on synthesis|| He's having a great time. are you having a great time?
|- id="Crime Hint"
|Crime||5|| A bunch of things assistants might like. ||data-sort-value="5.5"|Average-Hard||Allows you to remove things from people five times faster. Wow. || Become the world's speediest shoe thief.
|- id="Deep Fried Dabs Hint"
|Deep Fried Dabs||2|| It's all in the name. ||data-sort-value="2"|Easy||Forces you to dab. Wow. || How do you do, fellow kids?
|- id="Pure Dabs Hint"
|Pure Dabs||4|| Starts out extremely potent and extra greasy; needs to be cleansed before it's safe to consume. ||data-sort-value="5"|Medium|| Makes you a master in the art of dabbing. || Not that that's anything to be proud of
|- id="Extreme Dabs Hint"
|Extreme Dabs||5|| EXTREME!! ||data-sort-value="7"|Extreme|| Your dabs will rock the station. And also likely kill you. || It's probably what you deserve, anyways.
|- id="Disguiseium Hint"
|Disguiseium || 5 || What chems make things look like other things? || data-sort-value = "5.5"|Average-Hard||A complicated chemical. When made it will make the second most common reagent in a container look like the most common reagent. However, its effects will not be changed. || You'll never trust a reagent scanner again.
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|- id="Initropidril Hint"
|Initropidril||7||The biggest challenge. Only the most worldly spaceman should even attempt it. Requires triplepiss.||data-sort-value="8"|Heart-stopping||See [[#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||It can take a while to make, but it's worth the trouble since [[Syndicate Items#Poison Bottle|traitor poison bottles]] can be a crapshoot.
|- id="Juggernaut Hint
|Juggernaut||5||A pain-killing and injury-treating concoction.||data-sort-value="3"|Easy||A potent painkiller that negates a significant amount of walkspeed loss from being hurt, with the additional special effect of absorbing and healing a portion of brute and burn damages taken between life cycles. Hits the user with the absorbed damage as it leaves their system. <br>OVERDOSE - Confused movement, dropping held items, stuns, forgetting how to breathe. ||The damage-absorbing capabilities get less effective the more damage it has absorbed and the longer it has been present in your system. Has a slightly less-than-average depletion rate but also a low overdose threshold and fairly debilitating overdose effects. Bad side-effects occur if it's in your system for far too long.
|- id="Kerosene Hint"
|Kerosene||6||You'll likely need some catalysts and heat for the reaction. Do some research on Thermochemical synthesis and whatever comes to mind first for Synthesis of High Density Aviation Fuel... but maybe take a less organic route.||data-sort-value="7"|Difficult||Makes nice and pretty fireballs, like welding fuel, except without the "small explosion with enough fuel" and "makes people burn more when doused with it" bits. ||It's SS13 jet fuel. Has an...interesting (and rather memetic) reaction with certain alloys.