Chemicals: Difference between revisions

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|Glitter||(1) [[#Itching Powder|Itching Powder]] + (1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Paper|Paper]] + (1) Silver -> (4) Glitter {{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.1||{{Yes}}||Glitter particle effect. 10% chance of +1 {{BRUTE}}, 5% of +2 {{BRUTE}}. 1% of decaying into 1 unit of histamine||5+ UNITS: Creates glitter when applied to floor tiles.||||Makes your mob glitter. Not completely harmless: it causes occasional {{BRUTE}} damage from scratching, similar to itching powder, so be careful.
|- id="Glowing Slurry"
|Glowing Slurry||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Omega Slurrypod|Omega slurrypods]].}}||0.4||{{No}}||+2 {{RAD}}. 15% chance of bad mutation, 3% of good mutation||TOUCH - 50% of bad mutation<br><br>INGEST - 100% of bad mutation||One random mutation, up to -2 GROWTH||Scrambles your genes to hell and back.
|- id="Histamine"
|Histamine||{{N/a|align=left|N/A. Bee/wasp stings, [[Guide to Botany#Omega Weed|Omega weed]], byproduct of certain reagents.}}||0.2||{{No}}||10% chance of blurred vision with message about how "your eyes itch", along with blinking or sneezing. 10% chance of +1 {{BRUTE}} and grumbling, with messages about how someone "scratches at an itch" and. 5% of up to +2 {{BRUTE}}, described as them "getting a rash".<br><br>IF [[Traits|HYPERALLERGIC TRAIT]]: Creates 2 + ((amount of histamine)/10) additional units of histamine, i.e. more histamine means even more units created. <br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Large doses have rapidly fatal effects simulating [[Doctoring#Anaphylaxis|anaphylaxis]] and ramp up {{BRUTE}}, {{TOX}} and {{OXY}} damage across the board||Causes jitteriness.<br><br>TOUCH - Transfer is capped at 10 units regardless of amount splashed.<br><br>NOT TOUCH - Drooling, message about a "burning sensation in your throat".||||Dose-dependent, ranges from annoying to incredibly lethal. Diphenhydamine and epinephrine will counteract it as targeted meds, but they are often not enough for [[Traits|hyperallergic trait]] people who've passed the overdose threshold.
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|Pancuronium||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]], [[Hacking#Vending Machines and Fabricators|hacked]] [[Medical Objects#Medical Dispenser|NanoMeds]], and derelict/emagged medibot injections.}}||0.2||{{No}}||-30 Maximum Stamina. Will permastun on 11th cycle.<br><br>If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH||||||A very nasty disabling poison for traitors to make use of, basically a much meaner curare that also comes with a severe stamina penalty. Also one of the reasons to run from derelict or emagged medibots, as they will inject you with it constantly if they catch you.
|- id="Polonium"
|Polonium||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.1||{{Yes}}||+8 {{RAD}}||80% chance of +5 {{RAD}}, 25% of a random mutation||||Lasts a long time and ramps your cumulative radiation (causes {{TOX}} and mutations) way the hell up, very deadly.
|- id="Rajaijah"
|Rajaijah<br>(Madness toxin)||[[#Rajaijah Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.1||{{No}}||+0.5 BRAIN, jitteriness, +100 Stamina Regeneration. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages.||||||You may have fought against [[Monkey#Monkey AI|monkeys]] or even Syndicate NPCs randomly summoned by [[Telescience]]. Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the huge stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.<br><br>'''Note:''' Slapping a [[Medical_Objects#Straight_Jacket|straight jacket]] on someone poisoned with rajaijah will neutralize them, letting you flush the poison safely.
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|Toxin||{{N/a|align=left|N/A. Bee/wasp stings, [[Foods and Drinks#Rancid Milk|rancid milk]]. {{OR}} Extracted from harvest from plants with [[Guide to Botany#Toxic|Toxic gene]].}}||0.4||{{No}}||+2 {{TOX}}||||+1 POISON||The old generic toxin, still kicking around in few places.
|- id="Unstable Mutagen"
|Unstable Mutagen||(1) Radium + (1) Plasma + (1) Chlorine -> (3) Unstable Mutagen {{OR}}(1) [[#Neurotoxin|Neurotoxin]] + (1) [[#Epinephrine|Epinephrine]] -> (2) Unstable Mutagen ||0.3||{{No}}||+2 {{RAD}}, 4% chance of a bad mutation||TOUCH - 33% chance of a bad mutation<br><br>INGEST - 100% of a bad mutation||40% chance of -1 GROWTH, 24% of a random mutation||Another solid, easy-level poison, though it's usually used as a precursor to other chems.
|- id="Uranium"
|Uranium||{{n/a|align=left|N/A. Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||0.4||{{No}}||+2 {{RAD}}||||+2 {{RAD}}, 24% chance of a random mutation||Some vending machine junk contains this.
|- id="Venom"
|Venom||{{N/a|align=left|N/A. Randomly find inside in [[Syndicate Items#Poison Bottle|Syndicate poison bottles]]. {{OR}} Get bitten by certain spiders. Extract your blood using a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|blood bag]].}}||0.2||{{No}}||+1 {{TOX}}, +1 {{BRUTE}}. 25% chance of decaying into 5 to 10 units of histamine.<br><br>20+ UNITS: +2 {{TOX}} and up to +2 {{BRUTE}} (total, not additionally) 8% chance to vomit. <br>40+ UNITS: 4% chance of gibbing the victim outright||||||Some of the unfriendly spider critters can inject you with this.
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|Werewolf serum||{{N/a|align=left|N/A. Randomly find in [[Wizard|Farty Snott's Beans]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}|| {{No}}||data-sort-value=0|Any|| Infects host with [[Virus#Lycanthropy|Lycanthropy]]. || Slooowly turns host in a [[Werewolf]] with the associated passives, but not the abilities or [[Antagonist]] status. Howl about it!
|}
 
 
===Acids===
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===SECRET CHEMS===
OK some of these arent secrets but they fit the bill.
A secret chemical is a chemical whose recipe is secret. Secret means a specific thing on Goonstation, and it's different from the kind of secrecy associated with something like "secret underground bunker" or "effects of substance on corpses is secret". The recipes of secret chems are kept hidden to allow for the joy of discovery, and if you wish to reveal the recipe to someone, you must observe some key principles:
#The person must explicitly consent to being told the recipe. As with everything in life, silence is not consent.
#The reveal must take place in private. This is more nuanced than you think.
#*Your options in-game are very limited, because no means of communications is truly private. PDA messages can be snooped on, paper messages can be read by others, phones, whispering, and face-to-face conversation can be eavesdropped, and [[Ghost]]s can accidentally see all of these. Radio is definitely not private, and neither are silicon machine talk or similar. Revealing it in-game might as well not be worth it.
#*Adminhelp, prayer, and mentorhelp are not considered appropriate channels for requesting secret chem recipes.
#*Obviously, public Goonstation Discord and forums are definitely not private.
#*On the other hand, Discord DMs, forum private messages, and the Goonstation Discord #imspoiler channel are all considered acceptable ways to reveal secret chems recipes.
 
To be clear, saying the names of secret chems or explaining their effects is not violating secret content policy; those are not what makes them secret.
 
Now with that out of the way: Welcome to the fun section! If you're a scientist who enjoys his job and does it often, then you've probably heard the names of these chemicals thrown around every so often. These are considered the final learning curve before being dubbed an A+ chemist, so if you want to become a true scientific force on the station, taking a stab at these mysteries is within your best interests. Don't be discouraged by their difficulty, you're not the only one! Be diligent, be patient, and use what you've learned from mixing the previous chems on this page.
 
So you can maybe find these by code diving if you wannt, but we`re not about to publish them,
Difficulty ratings assume a fair amount of knowledge, something along the lines of knowing what at least half of the chems on this page do. It is possible to make them as a novice, but most of these chems' recipes were not designed around surface-level knowledge.
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
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|- id="Chlorine Azide Hint"
|Chlorine Azide||6||How is chlorine azide basically made in real life? ||data-sort-value="1"|Elementary||Explodes ''the moment it's created'', stabilizing agent or not. It won't breach through the floor or blow down a wall, but it can certainly take out the chem dispenser.|| There's a reason the code for its recipe has the comment "death 2 chemists". You might stumble upon it accidentally when mixing lots of random basic chems together.
|- id="Crabby Party Secret Formula Hint"
|Crabby Party Secret Formula||4||100% Sea Weed||data-sort-value="1"|Easiest||Creates a Party Crab on synthesis|| He's having a great time. are you having a great time?
|- id="Crime Hint"
|Crime||5|| A bunch of things assistants might like. ||data-sort-value="5.5"|Average-Hard||Allows you to remove things from people five times faster. Wow. || Become the world's speediest shoe thief.
|- id="Deep Fried Dabs Hint"
|Deep Fried Dabs||2|| It's all in the name. ||data-sort-value="2"|Easy||Forces you to dab. Wow. || How do you do, fellow kids?
|- id="Pure Dabs Hint"
|Pure Dabs||4|| Starts out extremely potent and extra greasy; needs to be cleansed before it's safe to consume. ||data-sort-value="5"|Medium|| Makes you a master in the art of dabbing. || Not that that's anything to be proud of
|- id="Extreme Dabs Hint"
|Extreme Dabs||5|| EXTREME!! ||data-sort-value="7"|Extreme|| Your dabs will rock the station. And also likely kill you. || It's probably what you deserve, anyways.
|- id="Disguiseium Hint"
|Disguiseium || 5 || What chems make things look like other things? || data-sort-value = "5.5"|Average-Hard||A complicated chemical. When made it will make the second most common reagent in a container look like the most common reagent. However, its effects will not be changed. || You'll never trust a reagent scanner again.
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|- id="Initropidril Hint"
|Initropidril||7||The biggest challenge. Only the most worldly spaceman should even attempt it. Requires triplepiss.||data-sort-value="8"|Heart-stopping||See [[#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||It can take a while to make, but it's worth the trouble since [[Syndicate Items#Poison Bottle|traitor poison bottles]] can be a crapshoot.
|- id="Juggernaut Hint
|Juggernaut||5||A pain-killing and injury-treating concoction.||data-sort-value="3"|Easy||A potent painkiller that negates a significant amount of walkspeed loss from being hurt, with the additional special effect of absorbing and healing a portion of brute and burn damages taken between life cycles. Hits the user with the absorbed damage as it leaves their system. <br>OVERDOSE - Confused movement, dropping held items, stuns, forgetting how to breathe. ||The damage-absorbing capabilities get less effective the more damage it has absorbed and the longer it has been present in your system. Has a slightly less-than-average depletion rate but also a low overdose threshold and fairly debilitating overdose effects. Bad side-effects occur if it's in your system for far too long.
|- id="Kerosene Hint"
|Kerosene||6||You'll likely need some catalysts and heat for the reaction. Do some research on Thermochemical synthesis and whatever comes to mind first for Synthesis of High Density Aviation Fuel... but maybe take a less organic route.||data-sort-value="7"|Difficult||Makes nice and pretty fireballs, like welding fuel, except without the "small explosion with enough fuel" and "makes people burn more when doused with it" bits. ||It's SS13 jet fuel. Has an...interesting (and rather memetic) reaction with certain alloys.