Chemicals: Difference between revisions

112 bytes removed ,  4 months ago
Remove the busted yes/no templates
(Imported from Goonstation)
 
(Remove the busted yes/no templates)
Tag: Reverted
Line 43:
!class="unsortable" | Notes
|- id="Aluminium"
|Aluminium||0.4||{{No}}||||||||||||Or aluminum for the Space Americans and Space Canadians. One of the accepted chems for [[#Foamed Metal|foamed metal]]. Can also be found in pills from "designer drug"/"cyberpunk" pill bottles, those bottles that show up as "pill bottle (???)" that appear in sketchy places.
|- id="Barium"
|Barium||0.4||{{No}}||Explodes when mixed with water (1x1, low severity). Does not scale with volume.||||||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive.
|- id="Bromine"
|Bromine||0.4||{{No}}||||||||||Nowhere near as reactive as in real life (but just be glad this game doesn't simulate its horrid stench.)
|- id="Carbon"
|Carbon||0.4||{{No}}||||5+ UNITS: Creates dirt when applied to floor tiles.||||||
|- id="Calcium"
|Calcium||0.4||{{No}}||||||||||
|- id="Chlorine"
|Chlorine||0.4||{{Yes}}||+1 {{BURN}}||||+3 POISON||||
|- id="Chromium"
|Chromium||0.4||{{No}}||||||||||
|- id="Copper"
|Copper||0.4||{{No}}||||||||||Not to be confused with and cannot be extracted from [[Ore Processing#Copper|copper material]] extracted from wires or [[Guide to Mining#Pharosium|pharosium]], the sci-fi version of copper.
|- id="Ethanol"
|Ethanol||0.05||{{No}}||15+ UNITS: Slurred speech/stuttering, 10% chance for confused movement, 20% chance for dizziness. 10% chance for hiccuping, burping, mumbling, and grumbling.<br>25+ UNITS: Another 10% chance for more stuttering and another 10% chance for hiccuping and burping. <br>45+ UNITS: 15% chance of even more stuttering. 8% chance for confused movement. Another separate 10% chance for hiccuping and burping. <br>55+ UNITS: 10% chance to fart, hiccup, mumble, or grumble, 6% chance to vomit. Still more stuttering. 33% chance of blurred vision, 15% chance of confused movement, 4% of misstep, 15% of dizziness.<br> 60+ UNITS: Blurred vision, 6% chance of more drowsiness 5% chance of +1/+2 {{TOX}}. <br><br>40-54+ UNITS: volume/2% chance of 0.25 [[Doctoring#Liver Damage|liver damage]] <br>55+ UNITS: volume/2% chance of 0.4 [[Doctoring#Liver Damage|liver damage]]<br><BR>OVERDOSE (100) - Ethanol poisoning! 10% chance of extra 1-3 damage to the liver, 15% chance of 1-3 [[Doctoring#Kidney Damage|damage to left kidney]], and 35% chance of 1-3 to right kidney. 1% chance of causing heart disease. <br><br>But also: drunken boxing. 40% chance to completely shrug off a [[Guide to Being Robust#Punch|punch]] (and only punches). Separate 40% chance to also give your punches 3-5 extra damage. ||||||4%||Ethanol, it messes your speech and movement, and sometimes even your vision or organs at high enough doses. The [[Guide to Genetics#Alcohol Resistance|Alcohol Resistance]] gene blocks most of these effects, and you do not receive the respective organ damage if you have [[Roboticist#Cyberkidney|cyberkidneys]] or a [[Roboticist#Cyberliver|cyberliver]], which also has healing benefits related to ethanol.<br><Br> Every single brand of alcohol decays into this. The more potent the alcohol, the more ethanol it builds up in you.
|- id="Fluorine"
|Fluorine||0.4||{{Yes}}||+1 {{BURN}}, +1 {{TOX}}||||+3 POISON||||
|- id="Helium"
|Helium||0.4||{{No}}||Does what you'd expect.||||||||Harmless. Can be obtained from [[General Objects#Tank|helium tanks]].
|- id="Hydrogen"
|Hydrogen||0.4||{{No}}||||||||||Nowhere near as flammable or reactive in real life. Still good in [[General Objects#Balloon|balloons]] though. Can also be found in some Discount Dan's food products (seems someone at DD didn't quite understand hydrogenation).
|- id="Iodine"
|Iodine||0.4||{{No}}||||||||||The mineral of choice in [[Foods and Drinks#Decirprevo Bottled Water|Decirprevo Bottled Water]].
|- id="Iron"
|Iron||0.4||{{No}}||Regenerates blood half a unit a time, 10% chance of -1 {{OXY}}<br><br>OVERDOSE (20) Causes +1 {{TOX}}, 5% chance of vomiting, stun, and a further +10 {{TOX}}||||||||Basically a shittier version of [[#Filgrastim|Filgrastim]] with more side effects.
|- id="Lithium"
|Lithium||0.4||{{No}}||Drooling and confused movement.||||||||Can also be extracted from [[Guide to Botany#Omega Weed|omega weed]].
|- id="Magnesium"
|Magnesium||0.4||{{No}}||||10+ UNITS: Creates piles of magnesium when applied to floor tiles.||||||Piles ignite when exposed to a temperature higher than 747 K, but the fire isn't hot enough to set alight non-flammable materials or burn through the floor. They do, however, also ignite nearby piles, so you could make a line of magnesium and use it as a fuse for other pyrotechnic reagents. <br><br>In addition to the chem dispenser, it is also possible to get it from [[General Objects#Firework|fireworks]]. Cut it open with a [[Foods and Drinks#Knife|knife]] or similar, then use a [[Chemistry#Beaker|beaker]] or similar to scoop up the resulting magnesium pile.
|- id="Mercury"
|Mercury||0.2||{{Yes|Yes (0.2 per 1 unit splashed)}}||70% chance of +1 BRAIN||||||||Can also be extracted from [[Guide to Botany#Omega Weed|omega weed]].
|- id="Nickel"
|Nickel||0.4||{{No}}||||||||||Stands in for a catalyst in a handful of reactions. If you had one of these for every time you...
|- id="Nitrogen"
|Nitrogen||0.4||{{No}}||||||||||It's not gonna help your plants or anything.
|- id="Oxygen"
|Oxygen||0.4||{{No}}||||||||||This might seem amazingly inert for a substance that is vital to your life, but think of it this way: What is the effect of this oxygen over the oxygen already in your blood?
|- id="Phosphorus"
|Phosphorus||0.4||{{No}}||||||66% chance of +1 GROWTH||||An essential ingredient for a few recipes, but not terribly exciting on its own.<br><br>In addition to [[Chemistry#Chem Dispenser|chem dispensers]] giving this element, you can also get phosphorus by clicking on a [[Chemistry#Beaker|beaker]] or similar with a unlit [[General Objects#Matchbook|match]], yielding one unit of it.
|- id="Plasma"
|Plasma||0.4||{{No}}||+1 {{TOX}}. Increases depletion rate of [[#Epinephrine|epinephrine]] by 2.||Cannot be applied to floor tiles.<br><br>TOUCH - If already on fire: +30 BURNING||+2 POISON||||When it reaches 374 K, it ignites, creating small to large fireball that scales with volume (up to 8x8). <br><Br>Basic ingredient in chems with more fanastical effects.
|- id="Platinum"
|Platinum||0.4||{{No}}||||||||||In the far future of 2053, platinum is as readily available as hydrogen. But not THAT shiny.
|- id="Potassium"
|Potassium||0.4||{{No}}||Explodes when mixed with water (1x1, low severity). Does not scale with volume.||||40% chance of +1 GROWTH, +1 HEALTH||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive. Can also be extracted from [[Guide to Botany#Banana|bananas]].
|- id="Radium"
|Radium||0.4||{{Yes|Yes (0.5 per 1 unit splashed)}}||+3 seconds of "Irradiated"||Temporarily creates an eerie green glow when applied to floor tiles.||80% chance of +3 RAD, 16% of a random mutation||||Radiation is cumulative and depletes one per cycle. As it ramps up, it starts doing {{BURN}} + {{TOX}} in increasing amounts related to the radiation total, causes random mutations (often disabilities) and triggers a bunch of other nasty radiation sickness effects. A [[Syndicate_Items#Sleepy Pen|sleepy pen]] full of radium is pretty lethal over a few minutes.
|- id="Silicon"
|Silicon||0.4||{{No}}||||||||||Not something you extract from your silicon friends ([[Artificial Intelligence|AI]], [[Cyborg]], and [[Ghostdrone]]).
|- id="Silver"
|Silver||0.4||{{No}}||||||||||Dipping a pair of handcuffs in a container with at least 50 units of silver creates [[Security Objects#Silver Handcuffs|silver handcuffs]]. Dipping some [[Murder#Guns|ammo]] in a container with at least 20 units gives them a silver brand, granting them extra damage against [[Werewolf|werewolves]].
|- id="Sodium"
|Sodium||0.4||{{No}}||||||||||Surprisingly does not react at all with water.
|- id="Sugar"
|Sugar||0.4||{{No}}||Jitteriness, +2 Stamina Regeneration. Reduces duration of incoming Weaken, Stunned, and Paralyzed debuffs by 6%, 4% chance to produce a unit of [[#Epinephrine|epinephrine]].<br><br>OVERDOSE (200) - [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]], 8% chance of +1/+2 {{TOX}}.||||||||Having a bit of sugar in you gives you a small stun reduction and stamina buff. Can also be extracted from [[Guide to Botany#Available Crops|sugarcane]].
|- id="Sulfur"
|Sulfur||0.4||{{No}}||||||||||In addition to the chem dispensers, you can also get it from [[Foods and Drinks#Spooky Dan's Horrortastic Cola|Spooky Dan's Horrortastic Cola]] and pills from pill bottles marked "pill bottle (???)". Also good for concrete.
|- id="Water"
|Water||0.4||{{No}}||Explodes when mixed with potassium (1x1, low severity). Does not scale with volume.<br><br>10% of healing 1 [[Doctoring#Kidney Damage|kidney damage]] (for both kidneys).||3+ UNITS: Temporarily creates a slippery surface when applied to floor tiles.<br><br>TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.||Helps plants grow more quickly.||||Freezes when cooled (0° C), boils away when heated (100 °C). Can also be extracted from [[Guide to Botany#Available Crops|melons]].
|}
 
[[Category:Info]]
 
===Basic compounds===